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Conditioned random walks: Part II
I will continue my discussion of the problem of conditioning a random walk on both its initial and final position. I will remind us of the main results obtained so far, and focus in this talk on the problem of identifying a stochastic differential
Information for potential donors | Centre for Clinical Brain Sciences | Centre for Clinical Brain Sciences
What to do if you are considering donating tissue to the Edinburgh Brain Bank after your death.
Online Courses
This information would be a good starting point for anyone starting a new career […]. 29th June 2020 0.
Estimating Omissions from Searches
We consider the generic problem of estimating how many items have been missed when two or more people search for them in some finite set. The problem appears in a wide variety of contexts including estimating the number of typographical errors in a
Short courses | Centre for Clinical Brain Sciences | Centre for Clinical Brain Sciences
We run a number of short courses for trainees and staff.
Career Journeys: working in Sales | Alumni Services | Alumni
Recent graduate Alfie Norris shares how he kickstarted his career in Sales and his advice for success.
Hugh’s Geophysical Blog – Occasional musings on meteorology and other bits of Earth science
It will not surprise anyone who has been listening to the news that 2022 was a dry year: slightly drier than the climatological mean and considerably drier than either 2021 or
Mindfulness for Pain | Multi-Faith and Belief Chaplaincy, For All Faiths and None | Chaplaincy
MindLetter post written by Dr Kitty Wheater.
Parameter estimation and all that
Least-squares method, maximum likelihood, Bayesian approach - everyone has heard about at least one of these methods. But do people understand how these approaches are related, what assumptions they make, and when to use each of them? In this talk I
History and Games Lab | School of History, Classics & Archaeology | History Classics and Archaeology
The History and Games Lab (H&GL) explores games as a medium for historical research, teaching and public understanding of history, including fostering practical collaborations between historians, game designers, and other practitioners who engage
